![]() Many educational games have been released since the days of The Oregon Trail. The game came just before the video game industry was established with the 1972 release of the video game Pong, an electronic version of table tennis.Įven though educational video games have been used in classrooms for 50 years – and despite the fact that research shows educational games can be effective – they are not that common in classrooms today. In the game, players lead a group of settlers across the Midwest following in the footsteps of Lewis and Clark. Many people who went to school in the 1970s through the 1990s may recall the iconic video game The Oregon Trail, which made its debut in a classroom in 1971. ![]() The use of video games in the classroom is nothing new. Education writer Greg Toppo reached the same conclusion in his critically acclaimed book, “The Game Believes in You: How Digital Play Can Make Our Kids Smarter.” A long history Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom. The money spent on gaming does not just facilitate a virtual escape from the real world. ![]() One estimate shows that by 2025, the global gaming market will amount to US$268.8 billion annually – significantly higher than the $178 billion it is in 2021. Video games are one of the most popular mediums of our times. Instead, I see a need to expand it – and to do so during the regular school day. Are video games good for you? In an effort to curtail how much time young people spend playing video games, China has banned students from playing them during the school week and limits them to just one hour per day on Fridays, weekends and holidays.įrom my standpoint as a video game designer and scholar who specialises in game-based learning, I don’t see a need to limit video game play among students during the school week.
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